Games By Gark - "Rassle"
1. Each of the two rasslers rolls a die. The winner chooses a hold from a list (example below).
a. For a "neutral" hold, the two rasslers wrestle to a conclusion. Two points are awarded for a win and one point each for a draw.
b. For an "advantage" hold, the attacker is awarded one point if successful, while the defender is awarded the number of "escape points" (see example) for a successful escape within a pre-determined time limit.
2. If an "advantage" hold was chosen, then each of the two rasslers again rolls a die. The winner chooses whether to attack or defend. This spices things up a bit as the person choosing the hold may not end up being the attacker.
3. Play to a certain number of points, or just see who has the most points after a certain amount of time, etc.
Stakes are always fun. Perhaps the winner gets a prize of their choosing from the loser…
Neutral Holds |
Win Points |
|
Advantage Holds |
Escape Points |
Test of Strength |
2 |
Scissors |
1 |
|
Arms to Shoulders Lock-up |
2 |
Reverse Bear Hug |
1 |
|
Bear Hug |
2 |
Headlock |
2 |
|
Dual Head Scissors |
2 |
Cradle |
2 |
|
Dual Body Scissors |
2 |
Face Sit |
3 |
|
Draw Points = 1 each |
Schoolgirl/boy Pin |
3 |
||
Full Nelson |
3 |
|||
Waist Scissors w/Full Nelson |
4 |
|||
Anaconda Pin |
3 |
|||
Bodypress Pin |
2 |
|||
Body Scissors |
2 |
|||
Body Scissors w/Headlock |
4 |
|||
Chest Scissors |
2 |
|||
Head Scissors |
3 |
|||
Waist Scissors |
2 |