Games By Gark - "Rassle"



1.  Each of the two rasslers rolls a die. The winner chooses a hold from a list (example below).

a.  For a "neutral" hold, the two rasslers wrestle to a conclusion. Two points are awarded for a win and one point each for a draw.

b.  For an "advantage" hold, the attacker is awarded one point if successful, while the defender is awarded the number of "escape points" (see example) for a successful escape within a pre-determined time limit.

 

2.  If an "advantage" hold was chosen, then each of the two rasslers again rolls a die. The winner chooses whether to attack or defend. This spices things up a bit as the person choosing the hold may not end up being the attacker.


3.  Play to a certain number of points, or just see who has the most points after a certain amount of time, etc.


Stakes are always fun. Perhaps the winner gets a prize of their choosing from the loser…



Neutral Holds

Win Points

 

Advantage Holds

Escape Points

Test of Strength

2

Scissors

1

Arms to Shoulders Lock-up

2

Reverse Bear Hug

1

Bear Hug

2

Headlock

2

Dual Head Scissors

2

Cradle

2

Dual Body Scissors

2

Face Sit

3

Draw Points = 1 each

Schoolgirl/boy Pin

3

Full Nelson

3

Waist Scissors w/Full Nelson

4

Anaconda Pin

3

Bodypress Pin

2

Body Scissors

2

Body Scissors w/Headlock

4

Chest Scissors

2

Head Scissors

3

Waist Scissors

2